Character Name
Buga
Background: Sage
Class: Barbarian
Species: Orc
Subclass: Path of the Wild Heart
Alignment: Chaotic Neutral
Languages: Common, Common Sign Language, Orc
Buga
5
Level
18
Age
6′ 2″
Height
205 lb.
Weight
Green
Eyes
Black
Hair
Green/Grey
Skin
Proficiency Bonus
+3
Ability Scores
Strength
17
+3 modifier
Dexterity
14
+2 modifier
Constitution
16
+3 modifier
Intelligence
10
+0 modifier
Wisdom
12
+1 modifier
Charisma
8
−1 modifier
+2
Initiative
15
Armor Class
40
Speed (ft)
Hit Points
Maximum
55
Hit Dice
5d12
Rage & Combat Extras
+2
Rage Dmg
3
Rage Uses
2
Weapon Masteries
Brutal Strike Damage: —  |  Passive Perception: 11
Weapon & Spell Attacks
Greataxe
Heavy, Two-Handed, Cleave
+6
1d12+3
Handaxe
Light, Thrown, Vex, Range (20/60)
+6
1d6+3
Javelin of Lightning ✦
Magical · Thrown, Slow, Range (30/120)
+6
1d6+3
Produce Flame
V/S · Range 30 ft · Duration 10 min
+4
2d8 Fire
Additional Notes

Cleave. On a Greataxe hit, make one extra attack against a nearby second creature; bonus damage excludes modifier.

Topple. On a Handaxe hit, target makes a Constitution save (DC 14) or falls Prone.

Spellcasting (Feat — Druid List)
+4
Spell Attack
12
Save DC
WIS
Ability
Cure Wounds: 1 free cast per Long Rest (no spell slot). Can also use any spell slots held.
Saving Throws
Strength+6
Dexterity+2
Constitution+6
Intelligence+0
Wisdom+1
Charisma−1
Skills
Acrobatics (Dex)+2
Animal Handling (Wis)+4
Arcana (Int)+0
Athletics (Str)+6
Deception (Cha)−1
History (Int)+0
Insight (Wis)+1
Intimidation (Cha)+2
Investigation (Int)+0
Medicine (Wis)+1
Nature (Int)+0
Perception (Wis)+1
Performance (Cha)−1
Persuasion (Cha)−1
Religion (Int)+0
Sleight of Hand (Dex)+2
Stealth (Dex)+5
Survival (Wis)+4
Proficiencies
Armor: Light, Medium, Shields
Weapons: Martial & Simple Weapons
Tools: Cartographer's Tools
Languages: Common, Common Sign Language, Orc
◆ ◇ ◆ ◇ ◆
Personality & Backstory
Personality Traits
Can read weather like a book. Vigilant heart.
Ideals
We will let no enemy rob us of our destiny.
Bonds
Loves to out-do rivals.
Flaws
Slow to trust strangers.
◆ ◇ ◆ ◇ ◆
Class Features — Barbarian (Path of the Wild Heart) 5
Danger Sense
You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
Reckless Attack
When you make your first attack roll on your turn, you can decide to attack recklessly, giving you Advantage on attack rolls using Strength until the start of your next turn — but attacks against you also have Advantage during that time.
Primal Knowledge
While Raging, whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival.
Animal Speaker
You can cast Beast Sense and Speak with Animals, but only as Rituals, using Wisdom as your spellcasting ability for them.
Rage of the Wilds
Whenever you activate your Rage, you tap into primal animal power and gain one option of your choice:

★ Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic, and Radiant.

★ Eagle. When you activate your Rage, you can take the Disengage and Dash actions as part of that Bonus Action. While your Rage is active, you can take a Bonus Action to take both of those actions.

★ Wolf. While your Rage is active, your allies have Advantage on attack rolls against any enemy of yours within 5 feet of you.
Extra Attack
You can attack twice instead of once whenever you take the Attack action on your turn.
Orc Species Traits
Adrenaline Rush
As a Bonus Action, you can take the Dash action. When you do, you gain 3 Temporary HP. You can use this trait 3 times, and regain all uses after a Short or Long Rest.
Darkvision
You have Darkvision with a range of 120 ft.
Relentless Endurance
Once per Long Rest, when you're reduced to 0 HP but not killed outright, you can drop to 1 HP instead.
Feats
Two Cantrips (Druid Spell List)
You learn two cantrips of your choice from the Druid spell list. Wisdom is your spellcasting ability for these spells.
Cantrips: Guidance, Produce Flame.
Level 1 Spell — Cure Wounds
You always have Cure Wounds prepared. You can cast it once without a spell slot, and regain the ability to do so after a Long Rest. You can also cast it using any spell slots you have. Wisdom is your spellcasting ability.
✦ Javelin of Lightning — Magic Item Properties

Each time you make an attack roll with this magic weapon and hit, you can have it deal Lightning damage instead of Piercing damage.

Lightning Bolt. When you throw this weapon at a target no farther than 120 feet from you, you can forgo making a ranged attack roll and instead turn the weapon into a bolt of lightning. This bolt forms a 5-foot-wide Line between you and the target. The target and each other creature in the Line (excluding you) makes a DC 13 Dexterity saving throw, taking 4d6 Lightning damage on a failed save or half as much on a successful one. Immediately after dealing this damage, the weapon reappears in your hand. This property can't be used again until the next dawn.

◆ ◇ ◆ ◇ ◆
Equipment & Inventory
Weapons
  • Greataxe
  • Handaxe (2)
  • Javelin of Lightning (Attuned ✦)
Gear & Supplies
  • Potion of Fire Breath
  • Bedroll
  • Oil (2)
  • Rations (10 days)
  • Rope (50 ft.)
  • Tent
  • Tinderbox
  • Torch (10)
  • Travelers Clothes
  • Waterskin
Coin Purse
  • 7 Copper Pieces
  • 22 Silver Pieces
✦ Magic Item Attunement
  • Javelin of Lightning
◆ ◇ ◆ ◇ ◆
Spells (Feat — Druid List · Wisdom Spellcasting)
Lvl Name Cast Time Range Description
Cantrips
CGuidance1 ActionTouchTouch a willing creature; it adds 1d4 to any ability check.
CProduce Flame1 Action30 ftFlame sheds light; ranged spell attack for 2d8 Fire damage. Duration 10 minutes.
1st Level
1Cure Wounds1 ActionTouchTouched creature regains 2d8 + Wisdom modifier HP. 1 free cast per Long Rest.

All spells use Wisdom as the spellcasting ability (Spell Attack +4 · Save DC 12)

Buga  ·  Orc Barbarian (Path of the Wild Heart)  ·  Level 5  ·  Sage