Character Name
Gurdin
Thornwall
Thornwall
5
Level
30
Age
5′ 8″
Height
170 lb.
Weight
Grey
Eyes
Brown
Hair
Light
Skin
Proficiency Bonus
+3
Ability Scores
Strength
8
−1 modifier
Dexterity
19
+4 modifier
Constitution
12
+1 modifier
Intelligence
13
+1 modifier
Wisdom
10
+0 modifier
Charisma
15
+2 modifier
+7
Initiative
15
Armor Class
30
Speed (ft)
Maximum
33
Hit Dice
5d8
Dagger
Finesse, Light, Thrown, Nick, Range (20/60)
+7
1d4+4
Rapier
Finesse
+7
1d8+4
Shortbow
Two-Handed, Vex, Range (80/320)
+7
1d6+4
Shortsword
Finesse, Light, Vex
+7
1d6+4
3d6
Extra Damage per Turn
Passive Perception
13
Passive Insight
10
Strength−1
Dexterity+7
Constitution+1
Intelligence+4
Wisdom+0
Charisma+2
Acrobatics (Dex)+7
Animal Handling (Wis)+0
Arcana (Int)+1
Athletics (Str)+2
Deception (Cha)+5
History (Int)+1
Insight (Wis)+0
Intimidation (Cha)+2
Investigation (Int)+1
Medicine (Wis)+0
Nature (Int)+1
Perception (Wis)+3
Performance (Cha)+5
Persuasion (Cha)+2
Religion (Int)+1
Sleight of Hand (Dex) ✦+15
Stealth (Dex) ✦+10
Survival (Wis)+0
Armor: Light Armor
Weapons: Hand Crossbow, Rapier, Scimitar, Shortsword, Simple Weapons, Whip
Tools: Flute, Horn, Lute, Lyre, Thieves' Tools
Languages: Common, Draconic, Orc, Thieves' Cant
◆ ◇ ◆ ◇ ◆
Not as famous as told. Terrible with directions.
Just in it for the money.
Mentor never hit it big.
Hated by artistic critics.
◆ ◇ ◆ ◇ ◆
Sneak Attack (3d6)
Once per turn, deal extra 3d6 damage when hitting with a Finesse or Ranged weapon if you have Advantage, or if an ally is within 5 ft of the target and you don't have Disadvantage.
Cunning Action
As a Bonus Action: Dash, Disengage, or Hide.
Steady Aim
As a Bonus Action, gain Advantage on your next attack this turn — only if you haven't moved yet. Afterward, your Speed is 0 until turn's end.
Fast Hands (Thief)
As a Bonus Action: make a Sleight of Hand check (pick a lock, disarm a trap, or pick a pocket) OR take the Utilize action / Magic action to use a magic item that requires it.
Second Story Work (Thief)
Climber: Gain a Climb Speed equal to your Speed.
Jumper: Use DEX instead of STR to determine jump distance.
Jumper: Use DEX instead of STR to determine jump distance.
Cunning Strike
When dealing Sneak Attack, forgo 1d6 for an effect (Save DC 15). Poison: CON save or Poisoned 1 min. Trip: DEX save or Prone. Withdraw: Move half Speed without Opportunity Attacks.
Uncanny Dodge
When a creature you can see hits you, use your Reaction to halve the attack's damage (round down).
Weapon Mastery
Nick: Light property's extra attack can be made as part of the Attack action (once/turn).
Vex: Hit with Shortbow → Advantage on your next attack against that creature before end of your next turn.
Vex: Hit with Shortbow → Advantage on your next attack against that creature before end of your next turn.
Resourceful
You gain Heroic Inspiration whenever you finish a Long Rest.
Alert — Initiative Swap
Immediately after rolling Initiative, swap your result with one willing ally's. Neither of you can have the Incapacitated condition to do so.
Musician — Encouraging Song
As you finish a Short or Long Rest, play a Musical Instrument (with which you have proficiency) to give Heroic Inspiration to allies who hear it. Number of allies affected equals your Proficiency Bonus.
◆ ◇ ◆ ◇ ◆
Weapons & Armor
- Leather Armor
- Dagger
- Rapier
- Shortbow
- Shortsword
Gear & Supplies
- Ball Bearings
- Bell
- Candle
- Costume
- Hooded Lantern
- Lyre
- Mirror
- Oil
- Perfume
- Potion of Healing
- Rations (10 days)
- Thieves' Tools
- Tinderbox
- Waterskin
- Arrows (20)
✦ Magic Items
- Gloves of Thievery (invisible while worn)
- Oil of Slipperiness
✦ Gloves of Thievery
Invisible while worn. +5 to Dexterity (Sleight of Hand) checks and checks made to pick locks.
✦ Oil of Slipperiness
Apply to a creature (10 min) for Freedom of Movement 8 hrs. Or pour on ground as Magic action to duplicate Grease in a 10-ft square for 8 hrs.
Coin Purse
- 1 Gold Piece
- 21 Silver Pieces
Gurdin Thornwall · Human Rogue (Thief) · Level 5 · Entertainer
✦ Expertise in Sleight of Hand (+15 includes Gloves of Thievery) and Stealth

