Character Name
Ossen
5
Level
19
Age
6′ 3″
Height
180 lb.
Weight
Black
Eyes
White
Hair
Red
Skin
Proficiency Bonus
+3
Ability Scores
Strength
8
−1 modifier
Dexterity
15
+2 modifier
Constitution
14
+2 modifier
Intelligence
17
+3 modifier
Wisdom
13
+1 modifier
Charisma
10
+0 modifier
+2
Initiative
14
Armor Class
30
Speed (ft)
Maximum
32
Hit Dice
5d6
Dagger
Finesse, Light, Thrown, Range (20/60)
+5
1d4+2
Fire Bolt
V/S · Range 120 ft
+6
2d10 Fire
Ray of Sickness
V/S · Range 60 ft
+6
2d8 Poison
Poison Spray
V/S · 30 ft cone · CON Save
DC 14
2d12 Poison
+6
Spell Attack
14
Save DC
7
Prepared Spells
Spell Slots
4
1st
3
2nd
2
3rd
Passive Perception
14
Passive Insight
11
Strength+0
Dexterity+3
Constitution+3
Intelligence+7
Wisdom+5
Charisma+1
Acrobatics (Dex)+5
Animal Handling (Wis)+1
Arcana (Int) ✦+9
Athletics (Str)−1
Deception (Cha)+0
History (Int)+6
Insight (Wis)+1
Intimidation (Cha)+0
Investigation (Int)+3
Medicine (Wis)+1
Nature (Int)+3
Perception (Wis)+4
Performance (Cha)+0
Persuasion (Cha)+0
Religion (Int)+3
Sleight of Hand (Dex)+2
Stealth (Dex)+2
Survival (Wis)+1
Armor: None
Weapons: Simple Weapons
Tools: Navigator's Tools
Languages: Common, Dwarvish, Elvish
◆ ◇ ◆ ◇ ◆
Raised by coastal merfolk. Reincarnated and aware of past life.
Sailing lets one see the world.
Aspires to have own ship.
Says anything to avoid work.
◆ ◇ ◆ ◇ ◆
Arcane Recovery
When you finish a Short Rest, choose expended spell slots to recover. Combined level ≤ half your Wizard level rounded up (3 levels max). No slots level 6 or higher.
Improved Illusions
Cast Illusion spells without providing Verbal components. Illusion spells with a range of 10+ feet have their range increased by 60 feet. You can create both a sound and an image with a single casting of Minor Illusion, and cast it as a Bonus Action.
Memorize Spell
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared with another level 1+ spell from the book.
Darkvision
You have Darkvision with a range of 60 ft.
Abyssal Legacy
You have Resistance to Poison damage.
Tavern Brawler
Enhanced Unarmed Strike: Deal Bludgeoning damage equal to 1d4 + STR modifier on Unarmed Strikes.
Damage Rerolls: Reroll 1s on Unarmed Strike damage dice; must use new roll.
Improvised Weaponry: Proficiency with improvised weapons.
Push: Hit a creature with an Unarmed Strike as part of the Attack action to push it 5 ft away (once per turn).
Damage Rerolls: Reroll 1s on Unarmed Strike damage dice; must use new roll.
Improvised Weaponry: Proficiency with improvised weapons.
Push: Hit a creature with an Unarmed Strike as part of the Attack action to push it 5 ft away (once per turn).
◆ ◇ ◆ ◇ ◆
Weapons & Armor
- Dagger (2)
- Quarterstaff
- Robe
Gear & Supplies
- Book
- Ink
- Ink Pen
- Lamp
- Oil (10)
- Parchment (10)
- Potion of Comprehension
- Potion of Healing
- Tinderbox
✦ Magic Items
- Ring of Protection (Attuned ✦)
✦ Ring of Protection
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
◆ ◇ ◆ ◇ ◆
| Lvl | Name | Cast Time | Range | Description |
|---|---|---|---|---|
| Cantrips | ||||
| C | Fire Bolt | 1 Action | 120 ft | Ranged spell attack; on a hit, target takes 1d10 Fire, and flammable objects ignite. |
| C | Light | 1 Action | Touch | Touch object; it sheds bright light for 20 feet and dim colored light for 20 feet more. |
| C | Mage Hand | 1 Action | 30 ft | Create a spectral hand that can move and manipulate objects, but can't attack or carry over 10 lbs. |
| C | Minor Illusion | 1 Bonus | 30 ft | Create a sound and a 5-foot image simultaneously; creatures can examine it to reveal the illusion. |
| C | Poison Spray | 1 Action | 30 ft | Ranged spell attack; on a hit, target takes 1d12 Poison damage. |
| C | Thaumaturgy | 1 Action | 30 ft | Create a minor magical effect within range; up to three 1-minute effects can be active. |
| 1st Level | ||||
| 1 | Color Spray | 1 Action | Self | 15-foot cone of dazzling light; creatures make a Constitution save or are Blinded until end of your next turn. |
| 1 | Comprehend Languages | 1 Action | Self | For the duration, you understand spoken, signed, and touched written language (not secret messages). |
| 1 | False Life | 1 Action | Self | You gain 2d4 + 4 Temporary Hit Points for the duration. |
| 1 | Magic Missile | 1 Action | 120 ft | Create three force darts; each automatically hits a visible creature for 1d4 + 1 Force damage. |
| 1 | Ray of Sickness | 1 Action | 60 ft | Ranged spell attack; on a hit, target takes 2d8 Poison and is Poisoned until your next turn. |
| 1 | Silent Image | 1 Action | 60 ft | Create a visual illusion up to a 15-foot cube; you can move it, and inspection reveals it. |
| 2nd Level | ||||
| 2 | Blur | 1 Action | Self | Attack rolls against you have Disadvantage unless the attacker has Blindsight or Truesight (Conc, 1 min). |
| 2 | Hold Person | 1 Action | 60 ft | One Humanoid makes a Wisdom save or is Paralyzed for the duration (Conc, 1 min). |
| 2 | Invisibility | 1 Action | Touch | A touched creature becomes Invisible until it attacks, deals damage, casts a spell, or the spell ends. |
| 2 | Magic Weapon | 1 Bonus | Touch | Touch a nonmagical weapon; it becomes magical and gains +1 to attack and damage rolls (Conc, 1 hr). |
| 2 | Shatter | 1 Action | 60 ft | 10-foot sphere of thunder; Constitution save, 3d8 Thunder on fail or half on success. |
| 3rd Level | ||||
| 3 | Fly | 1 Action | Touch | Touch a willing creature; it gains a 60-foot Fly Speed and can hover for the duration (Conc, 10 min). |
| 3 | Major Image | 1 Action | 120 ft | Create a sensory illusion up to a 20-foot cube; you can move it, but interaction reveals it (Conc, 10 min). |
✦ Arcana (Int) has Expertise (doubled proficiency bonus) · Conc = Concentration
Ossen · Tiefling Wizard (Illusionist) · Level 5 · Sailor

