Character Name
Ossen
Background: Sailor
Class: Wizard
Species: Tiefling
Subclass: Illusionist
Alignment: Lawful Neutral
Languages: Common, Dwarvish, Elvish
Ossen
5
Level
19
Age
6′ 3″
Height
180 lb.
Weight
Black
Eyes
White
Hair
Red
Skin
Proficiency Bonus
+3
Ability Scores
Strength
8
−1 modifier
Dexterity
15
+2 modifier
Constitution
14
+2 modifier
Intelligence
17
+3 modifier
Wisdom
13
+1 modifier
Charisma
10
+0 modifier
+2
Initiative
14
Armor Class
30
Speed (ft)
Hit Points
Maximum
32
Hit Dice
5d6
Weapon & Spell Attacks
Dagger
Finesse, Light, Thrown, Range (20/60)
+5
1d4+2
Fire Bolt
V/S · Range 120 ft
+6
2d10 Fire
Ray of Sickness
V/S · Range 60 ft
+6
2d8 Poison
Poison Spray
V/S · 30 ft cone · CON Save
DC 14
2d12 Poison
Spellcasting · Arcane Recovery
+6
Spell Attack
14
Save DC
7
Prepared Spells
Spell Slots
4
1st
3
2nd
2
3rd
Passive Perception
14
Passive Insight
11
Saving Throws
Strength+0
Dexterity+3
Constitution+3
Intelligence+7
Wisdom+5
Charisma+1
Skills
Acrobatics (Dex)+5
Animal Handling (Wis)+1
Arcana (Int) ✦+9
Athletics (Str)−1
Deception (Cha)+0
History (Int)+6
Insight (Wis)+1
Intimidation (Cha)+0
Investigation (Int)+3
Medicine (Wis)+1
Nature (Int)+3
Perception (Wis)+4
Performance (Cha)+0
Persuasion (Cha)+0
Religion (Int)+3
Sleight of Hand (Dex)+2
Stealth (Dex)+2
Survival (Wis)+1
Proficiencies
Armor: None
Weapons: Simple Weapons
Tools: Navigator's Tools
Languages: Common, Dwarvish, Elvish
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Personality & Backstory
Personality Traits
Raised by coastal merfolk. Reincarnated and aware of past life.
Ideals
Sailing lets one see the world.
Bonds
Aspires to have own ship.
Flaws
Says anything to avoid work.
◆ ◇ ◆ ◇ ◆
Class Features — Wizard (Illusionist) 5
Arcane Recovery
When you finish a Short Rest, choose expended spell slots to recover. Combined level ≤ half your Wizard level rounded up (3 levels max). No slots level 6 or higher.
Improved Illusions
Cast Illusion spells without providing Verbal components. Illusion spells with a range of 10+ feet have their range increased by 60 feet. You can create both a sound and an image with a single casting of Minor Illusion, and cast it as a Bonus Action.
Memorize Spell
Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared with another level 1+ spell from the book.
Tiefling Species Traits
Darkvision
You have Darkvision with a range of 60 ft.
Abyssal Legacy
You have Resistance to Poison damage.
Feats
Tavern Brawler
Enhanced Unarmed Strike: Deal Bludgeoning damage equal to 1d4 + STR modifier on Unarmed Strikes.
Damage Rerolls: Reroll 1s on Unarmed Strike damage dice; must use new roll.
Improvised Weaponry: Proficiency with improvised weapons.
Push: Hit a creature with an Unarmed Strike as part of the Attack action to push it 5 ft away (once per turn).
◆ ◇ ◆ ◇ ◆
Equipment & Inventory
Weapons & Armor
  • Dagger (2)
  • Quarterstaff
  • Robe
Gear & Supplies
  • Book
  • Ink
  • Ink Pen
  • Lamp
  • Oil (10)
  • Parchment (10)
  • Potion of Comprehension
  • Potion of Healing
  • Tinderbox
✦ Magic Items
  • Ring of Protection (Attuned ✦)
✦ Ring of Protection
You gain a +1 bonus to Armor Class and saving throws while wearing this ring.
◆ ◇ ◆ ◇ ◆
Cantrips & Prepared Spells
Lvl Name Cast Time Range Description
Cantrips
CFire Bolt1 Action120 ftRanged spell attack; on a hit, target takes 1d10 Fire, and flammable objects ignite.
CLight1 ActionTouchTouch object; it sheds bright light for 20 feet and dim colored light for 20 feet more.
CMage Hand1 Action30 ftCreate a spectral hand that can move and manipulate objects, but can't attack or carry over 10 lbs.
CMinor Illusion1 Bonus30 ftCreate a sound and a 5-foot image simultaneously; creatures can examine it to reveal the illusion.
CPoison Spray1 Action30 ftRanged spell attack; on a hit, target takes 1d12 Poison damage.
CThaumaturgy1 Action30 ftCreate a minor magical effect within range; up to three 1-minute effects can be active.
1st Level
1Color Spray1 ActionSelf15-foot cone of dazzling light; creatures make a Constitution save or are Blinded until end of your next turn.
1Comprehend Languages1 ActionSelfFor the duration, you understand spoken, signed, and touched written language (not secret messages).
1False Life1 ActionSelfYou gain 2d4 + 4 Temporary Hit Points for the duration.
1Magic Missile1 Action120 ftCreate three force darts; each automatically hits a visible creature for 1d4 + 1 Force damage.
1Ray of Sickness1 Action60 ftRanged spell attack; on a hit, target takes 2d8 Poison and is Poisoned until your next turn.
1Silent Image1 Action60 ftCreate a visual illusion up to a 15-foot cube; you can move it, and inspection reveals it.
2nd Level
2Blur1 ActionSelfAttack rolls against you have Disadvantage unless the attacker has Blindsight or Truesight (Conc, 1 min).
2Hold Person1 Action60 ftOne Humanoid makes a Wisdom save or is Paralyzed for the duration (Conc, 1 min).
2Invisibility1 ActionTouchA touched creature becomes Invisible until it attacks, deals damage, casts a spell, or the spell ends.
2Magic Weapon1 BonusTouchTouch a nonmagical weapon; it becomes magical and gains +1 to attack and damage rolls (Conc, 1 hr).
2Shatter1 Action60 ft10-foot sphere of thunder; Constitution save, 3d8 Thunder on fail or half on success.
3rd Level
3Fly1 ActionTouchTouch a willing creature; it gains a 60-foot Fly Speed and can hover for the duration (Conc, 10 min).
3Major Image1 Action120 ftCreate a sensory illusion up to a 20-foot cube; you can move it, but interaction reveals it (Conc, 10 min).

✦ Arcana (Int) has Expertise (doubled proficiency bonus)  ·  Conc = Concentration

Ossen  ·  Tiefling Wizard (Illusionist)  ·  Level 5  ·  Sailor