Character Name
Tuboda
Ettin-Ears
Background: Noble
Class: Cleric
Species: Halfling
Subclass: Light Domain
Alignment: Neutral
Languages: Common, Draconic, Halfling
Tuboda Ettin-Ears
5
Level
52
Age
3′ 3″
Height
43 lb.
Weight
Grey
Eyes
Red/Brown
Hair
Brown
Skin
Proficiency Bonus
+3
Ability Scores
Strength
14
+2 modifier
Dexterity
10
+0 modifier
Constitution
14
+2 modifier
Intelligence
8
−1 modifier
Wisdom
17
+3 modifier
Charisma
14
+2 modifier
+0
Initiative
16
Armor Class
30
Speed (ft)
Hit Points
Maximum
38
Hit Dice
5d8
Weapon & Spell Attacks
Light Crossbow
Ammunition, Loading, Range, Two-Handed, Slow
+3
1d8
Mace of Warning ✦
Magic Item · Attuned
+5
1d6+2
Guiding Bolt
V/S · Range 120 ft · 1 Round
+6
4d6 Radiant
Sacred Flame
V/S · Range 60 ft · Dex Save
DC 14
2d8 Radiant
Spellcasting · Channel Divinity
+6
Spell Attack
14
Save DC
2
Channel Divinity
Spell Slots
4
1st
3
2nd
2
3rd
Domain Spells (Light)
3rd
Burning Hands, Faerie Fire, Scorching Ray, See Invisibility
5th
Daylight, Fireball
Passive Perception
16
Passive Insight
16
Saving Throws
Strength+2
Dexterity+0
Constitution+0
Intelligence−1
Wisdom+6
Charisma+5
Skills
Acrobatics (Dex)+0
Animal Handling (Wis)+6
Arcana (Int)+2
Athletics (Str)+2
Deception (Cha)+2
History (Int)+2
Insight (Wis)+6
Intimidation (Cha)+2
Investigation (Int)−1
Medicine (Wis)+6
Nature (Int)−1
Perception (Wis)+6
Performance (Cha)+2
Persuasion (Cha)+5
Religion (Int)+5
Sleight of Hand (Dex)+0
Stealth (Dex)+0
Survival (Wis)+3
Proficiencies
Armor: Light, Medium, Heavy, Shields
Weapons: Simple Weapons
Tools: Dragonchess Set
Languages: Common, Draconic, Halfling
â—† â—‡ â—† â—‡ â—†
Personality & Backstory
Personality Traits
Beloved for your kindness. Lost years while visiting the Feywild.
Ideals
Blocks the rise of democracy.
Bonds
Has a spy in the thieves' guild.
Flaws
Got a devious sibling exiled.
â—† â—‡ â—† â—‡ â—†
Class Features — Cleric (Light Domain) 5
Divine Spark
As a Magic action, point your Holy Symbol at a creature within 30 feet. Roll 1d8 + your Wisdom modifier (+3). Either restore Hit Points equal to that total, or force a Constitution saving throw — on a failed save the creature takes Necrotic or Radiant damage (your choice) equal to that total; half on a success.
Turn Undead
As a Magic action, present your Holy Symbol. Each Undead of your choice within 30 feet must make a Wisdom saving throw. On failure: Frightened and Incapacitated for 1 minute, trying to flee each turn. Ends early on damage, if you're Incapacitated, or if you die.
Sear Undead
Whenever you use Turn Undead, roll 3d8 and add the results. Each Undead that fails its saving throw takes Radiant damage equal to that total. This does not end the Turn Undead effect.
Radiance of the Dawn (Channel Divinity)
As a Magic action, expend a Channel Divinity use to emit a 30-foot Emanation of light. Magical Darkness in the area is dispelled. Each creature of your choice must make a Constitution saving throw, taking 2d10 + your Cleric level Radiant damage on a failure, or half on a success.
Warding Flare
When a creature you can see within 30 feet makes an attack roll, use your Reaction to impose Disadvantage on it — light flares before it hits or misses. Usable 3×/Long Rest (= Wisdom modifier).
Halfling Species Traits
Brave
Advantage on saving throws to avoid or end the Frightened condition.
Halfling Nimbleness
You can move through the space of any creature that is a size larger than you, but you can't stop in the same space.
Luck
When you roll a 1 on a d20 Test, you may reroll the die and must use the new result.
Naturally Stealthy
You can take the Hide action even when obscured only by a creature at least one size larger than you.
â—† â—‡ â—† â—‡ â—†
Equipment & Inventory
Weapons & Armor
  • Mace of Warning (Attuned ✦)
  • Light Crossbow
  • Scale Mail
  • Shield
  • Amulet
Gear & Supplies
  • Blanket
  • Dragonchess Set
  • Fine Clothes
  • Holy Water
  • Lamp
  • Perfume
  • Potion of Healing
  • Rations (7 days)
  • Robe
  • Tinderbox
Coin Purse
  • 32 Copper Pieces
  • 2 Silver Pieces
✦ Mace of Warning — Attuned
Alarm: Awakens sleeping allies when combat begins (not magically-induced sleep).
Supernatural Readiness: You and allies within 30 ft have Advantage on Initiative rolls.
â—† â—‡ â—† â—‡ â—†
Cantrips & Prepared Spells
Lvl Name Cast Time Range Description
Cantrips
CGuidance1 ActionTouchTouch a willing creature; it adds 1d4 to any ability check.
CLight1 ActionTouchObject shines bright light 20 ft, dim light 20 ft beyond.
CSacred Flame1 Action60 ftDex save or 1d8 Radiant. No cover bonus.
CThaumaturgy1 Action30 ftMinor magical effect; up to 3 active at once.
CToll the Dead1 Action60 ftWis save or 1d8 Necrotic; 1d12 if the target is wounded.
1st Level
1Bless1 Action30 ftUp to 3 creatures add 1d4 to attack rolls and saving throws (Conc, 1 min).
1Burning Hands â—†1 ActionSelf15-ft cone; Dex save, 3d6 Fire on fail, half on success.
1Cure Wounds1 ActionTouchTouched creature regains 2d8 + spellcasting modifier HP.
1Detect Evil and Good1 ActionSelfSense Aberrations, Celestials, Elementals, Fey, Fiends, Undead within 30 ft (Conc).
1Detect Magic1 ActionSelfSense magic within 30 ft; see visible magical auras (Conc).
1Faerie Fire â—†1 Action60 ft20-ft cube; failed save: creatures outlined, lose invisibility, attacks against them have Advantage.
1Guiding Bolt1 Action120 ftRanged spell attack; 4d6 Radiant, next attack has Advantage.
2nd Level
2Lesser Restoration1 BonusTouchEnd one condition: Blinded, Deafened, Paralyzed, or Poisoned.
2Scorching Ray â—†1 Action120 ftThree fiery rays; each hit deals 2d6 Fire damage.
2See Invisibility â—†1 ActionSelfSee invisible creatures and objects; see into the Ethereal Plane.
2Silence1 Action120 ft20-ft sphere blocks sound; immune to Thunder, can't use Verbal spells inside.
3rd Level
3Aura of Vitality1 ActionSelf30-ft aura; at each turn's start, heal one creature inside 2d6 HP (Conc, 1 min).
3Bestow Curse1 ActionTouchFailed Wis save: cursed with one chosen effect for the duration (Conc).
3Daylight â—†1 Action60 ft60-ft sphere of sunlight; extra 60 ft dim light; dispels weaker magical Darkness.
3Fireball â—†1 Action150 ft20-ft radius sphere; Dex save, 8d6 Fire on fail, half on success.

â—† Domain spell (always prepared)  Â·  Conc = Concentration

Tuboda Ettin-Ears  Â·  Halfling Cleric (Light Domain)  Â·  Level 5  Â·  Noble