D&D Basics — Ulal Caranath's Character Sheet
⚔  ✦  ⚔
D&D Basics
A Character Sheet Tutorial

Learn the fundamentals of Dungeons & Dragons through Ulal Caranath's character sheet — from skill checks and saving throws, all the way through combat and spellcasting.

Sorcerer 5  ·  Dwarf  ·  Clockwork Sorcery
D&D Basics — Ulal Caranath's Character Sheet
Step 1 of 11
Ulal Caranath
Character Name
Sorcerer 5
Class & Level
Clockwork Sorcery
Subclass
Dwarf
Species
Merchant
Background
Neutral Good
Alignment
(Milestone)
Experience
Strength
8
−1
Dexterity
13
+1
Constitution
15
+2
Intelligence
12
+1
Wisdom
10
+0
Charisma
19
+4
Saving Throws
−1
Strength
+1
Dexterity
+5
Constitution
+1
Intelligence
+0
Wisdom
+7
Charisma
Advantage vs. Poison (Dwarven Resilience)
Skills
+1
Acrobatics
DEX
+3
Animal Handling
WIS
+4
Arcana
INT
−1
Athletics
STR
+4
Deception
CHA
+1
History
INT
+3
Insight
WIS
+4
Intimidation
CHA
+1
Investigation
INT
+0
Medicine
WIS
+1
Nature
INT
+0
Perception
WIS
+4
Performance
CHA
+4
Persuasion
CHA
+1
Religion
INT
+1
Sleight of Hand
DEX
+1
Stealth
DEX
+0
Survival
WIS
Initiative
+1
Armor Class
11
Proficiency Bonus
+3
Resistance: Poison damage
Defenses
Heroic Inspiration
Spell Save DC: 15  |  Spell Attack: +8
30 ft. (Walking)
Speed
Actions
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Utilize, Opportunity Attack, Grapple, Shove, Improvise, Interact with an Object, Study, Influence
Bonus Actions
Innate Sorcery • 2 / Long Rest — Spell Save DC +1 and Advantage on spell attack rolls for 1 minute.
Font of Magic — Convert spell slots ↔ Sorcery Points (max 5 pts).
Stonecunning • 3 / Long Rest — Tremorsense 60 ft. for 10 min (must touch stone).
Metamagic
Empowered Spell (1 pt) — Reroll up to CHA mod damage dice (min 1).
Seeking Spell (1 pt) — If you miss a spell attack, reroll the d20.
Reaction
Restore Balance (4×/LR) — Cancel Advantage or Disadvantage on a d20 roll within 60 ft.
Hit Points
Max HP
37
Current HP
37
Temp HP
Hit Dice
5d6
Total
Death Saves
Successes
Failures
Proficiencies & Training
Armor
None (Light only via feat)
Weapons
Simple Weapons
Tools
Navigator's Tools
Languages
Common, Dwarvish, Elvish
Spellcasting — Sorcerer (Clockwork)  |  Ability: Charisma  |  Spell Save DC: 15  |  Spell Attack: +8  |  Sorcery Points: 5
1st  4 slots
2nd  3 slots
3rd  2 slots
4th  1 slot
5th  1 slot
Cantrips (at will)
Light
Utility  ·  Action  ·  Touch
Object sheds bright light 20 ft, dim light 20 ft more.
Minor Illusion
Utility  ·  Action  ·  30 ft
Create a sound or 5-ft image. Creatures can examine it to reveal it.
Prestidigitation
Utility  ·  Action  ·  10 ft
Minor magical tricks — clean, mark, flavor, produce a small object.
Shocking Grasp
Spell Attack (+8)  ·  Touch
2d8 Lightning on hit. Target can't make Opportunity Attacks.
Sorcerous Burst
Spell Attack (+8)  ·  120 ft
2d8 chosen damage on hit. Dice can "explode" up to CHA mod times.
1st & 2nd Level
Magic Missile 1st
Auto-hit  ·  120 ft
3 force darts, each hits for 1d4+1. No attack roll needed — always hits!
Charm Person 1st
WIS Save (DC 15)  ·  30 ft
Target is Charmed & Friendly until harmed or spell ends.
Sleep 1st
WIS Save (DC 15)  ·  60 ft
Creatures in 5-ft sphere become Incapacitated, then Unconscious.
Shield 1st · Reaction
Utility  ·  Self
+5 AC until next turn, including against the triggering attack.
Blindness/Deafness 2nd
CON Save (DC 15)  ·  120 ft
Target is Blinded or Deafened for the duration.
Mirror Image 2nd
Utility  ·  Self
3 illusory duplicates intercept attacks until destroyed.
3rd Level & Subclass
Fireball 3rd
DEX Save (DC 15)  ·  150 ft  ·  20-ft sphere
8d6 Fire damage on fail, half on save. One of the most iconic spells!
Counterspell 3rd · Reaction
CON Save (DC 15)  ·  60 ft
Enemy spell fails if level 3 or lower (auto), or enemy rolls CON save.
Dispel Magic 3rd · Subclass
Utility  ·  120 ft
End one spell on target. Level 3 or lower ends automatically.
Aid 2nd · Subclass
Utility  ·  30 ft
Up to 3 creatures gain +5 current and max HP for 8 hours.
Lesser Restoration 2nd · Subclass
Utility  ·  Touch
End one condition: Blinded, Deafened, Paralyzed, or Poisoned.